Case study

Type Cover for a Cause

A teen-designed Surface product on Best Buy shelves, from concept to funded commitment inside eight weeks.

Microsoft Surface · Best Buy · Best Buy Foundation · Yeah, Art! · Concept to funded commitment in 6 to 8 weeks; retail launch FY26 Q1

The limited edition Surface Type Cover in grey with an intricate black line artwork designed by a Teen Tech Center designer
The shipped product: the winning design in production on a limited edition Surface Type Cover, sold at Best Buy in FY26 Q1.

The problem

A strong partnership with no commercial product expression: nothing a customer could hold, buy, or see the mission in.

My mandate

I identified the commercial opportunity, built the business case, negotiated the funded commitments, and coordinated the design mentorship through to retail launch. The Surface team owned production; Best Buy owned merchandising.

The call

Put a real product on real shelves rather than run another campaign: quantify the case, close the incentive structure fast, and protect the young designers' creative ownership all the way through production.

What changed

$300K+
committed in-kind marketing value secured
$80
per-unit incentive structure negotiated
11
teen designers through professional design mentorship
4
organisations aligned across commercial and social objectives

Sources: Achievements and Impact Record; recommendation letter, January 2026; FY26 programme records; Programme case study, on file.

What survived the handover

The CauseEmpowered playbook, written from this case as a replicable methodology, now feeding the partnership's next product programmes.

Partnerships produce decks. This one produced a product.

The idea was a limited-edition Surface Type Cover carrying original artwork by Teen Tech Center designers, sold at Best Buy, with proceeds supporting the Best Buy Foundation. For it to be more than a gesture, it had to work as commerce: differentiated inventory for the retailer, partner engagement and earned media for Microsoft, funding and visibility for the Foundation, and a professional credit for the young designers.

I built the business case in those terms, quantifying in-kind marketing exposure, earned media potential, sell-through projections, and foundation impact. Then I negotiated the commitments: an $80 per unit Microsoft-funded incentive structure and over $300K in committed marketing value, closed inside a 6 to 8 week cycle across four organisations with different priorities and different legal thresholds.

The proceeds went to the Foundation, and the value equation carried the internal case: Best Buy’s committed marketing, the site placement, the product detail page, and a campaign landing page, was valued well above the proceeds being donated, so the donation ran net-positive on marketing value and visibility before a single unit sold.

The programme underneath was a multi-week mentorship pairing eleven teen designers with Microsoft designers and professional illustrators. The winning design moved into production with the Surface team, and I coordinated the convergence of creative output, manufacturing, legal clearances, and retail launch timing. The designers kept their intellectual property, a principle the programme held to throughout. For eleven young designers from underserved communities, the mentorship, the industry contact, and a shipped product credit opened doors that were not otherwise open to them.

The product reached Best Buy shelves in FY26 Q1. The larger outcome is the method: this case became the anchor for a replicable playbook for cause-driven products, the discipline of starting with a commercial case, aligning stakeholders early, and building the mentorship so the impact is as real as the margin.